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jdunn1019

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  1. https://fsasmc.com/index.php?/files/file/544-fs17_unverferth-410-xl/
  2. jdunn1019

    FS17_NH_Procart_1225

    Version 1.0.0

    294 downloads

    The NH Procart 1225 •Polygonish- Kuhn original model •SFI Modding- Ingaming and Scripting •MB Farms FS17- Purchasing the model and testing •NEFG Modding- Decals and testing
  3. jdunn1019

    Twitch

    Here is my page for my twitch... https://fsasmc.com/index.php?/twitch/ u can watch me when i am live and follow me and update project in FS17 and FS19
  4. jdunn1019

    American grassland operations.jpg

    that rack private?
  5. jdunn1019

    fs17 ford pack

    try it and see if fixed your problem
  6. jdunn1019

    FS17_NewLeader_NL345

    it was on custom modding facebook page ... soo he would have it idk where he got it from?
  7. jdunn1019

    FS17_NewLeader_NL345

    Version 1.0.0

    263 downloads

    New Leader DN345 -Dynamic Hoses
  8. jdunn1019

    FS17_OKLAHOMA_USA_2017_UNZIP

    thanks for the update .. I will updated the map asap when I can
  9. jdunn1019

    FS17_OKLAHOMA_USA_2017_UNZIP

    I got no error in the map 0k idk what u talking about
  10. jdunn1019

    MM_FS17_Wilson_Livestock_Trailer

    Do u have a MAC??? IF SO im not sure how to fixed it i am sorry but its a MAC problem
  11. jdunn1019

    FS17_OKLAHOMA_USA_2017_UNZIP

    DID U UNZIP THE FILES!!! THERE 2 FILES
  12. jdunn1019

    FS17_OKLAHOMA_USA_2017_UNZIP

    Add ur log
  13. jdunn1019

    FS17_LoneOakFarm_cotton

    Adding sugarcane is hard bc its ingame as a dlc i had trouble install it
  14. jdunn1019

    FS17_OKLAHOMA_USA_2017_UNZIP

    Version 1.0.0

    277 downloads

    UNZIP THE FILES PLEASE This is the rebuild of my FS15 Oklahoma USA map for FS17. Still 4X map with 51 fields. Now includes factories which are listed further below. Unzip the file to find the map file along with the zzz_cropMowing file necessary to mow the alfalfa and clover--if you already have this from another map, you don't need this version as I just included for those who may not have it yet. Lots of changes from the '15 version. There are now 5 farms--main, farms1-3, and the livestock farm which now houses ALL animals. You can buy additional chickens inside the building attached to the pen. More sell points added. Any fields separated by "mowable" grass can be plowed together. There are 2 good sized forests--a Spruce farm in the NE corner behind the dealership and a mixed one NE of Mary's farm. Here are some other details straight from the README located in the Credits.txt file included with the download: --Map is setup for use with choppedStraw, clipDistanceFPS, and Seasons Mod--highly recommend all! --PDA Map shows all factories/production facilities in GREEN--these do not have to be used if you prefer straight farming map. --Map setup with custom Seasons Mod weather and temps but will be overwritten by any GEO mods that are used. --Hayfields (hayF1/hayF2/hayF3 marked on pda) can be resown without plowing--Courseplay will recognize boundaries by using "detect" function --Speeding up time beyond 120 can cause problems with fields being properly planted/cultivated by AI--do at your own risk --All 51 fields feature missions (good luck doing 6 or 13 though) ;D --Bank of Hagensted mod works allowing for leasing/selling of fields--However, just know that even after selling/lease lapse, Courseplay will still show field as selectable --Cannot fill water from ponds--water pump houses are located at each farm --zzz_cropMowing must be in your mods folder to be able to mow Alfalfa and Clover--GreenMowing Mod does not work per my testing and will likely conflict with zzz_cropMowing--I would not have both in mods folder --Cotton Gin accepts both cotton bales and loose cotton so you are free to harvest it how you like --All farm silos only accept cereal grains plus seeds and seeds2--peanuts, cotton, potatoes, and sugarBeets will have to be stored in piles or sold --Lime and compost both function as fertilizer--Lime is used in dry fert spreaders/compost in manure spreaders --Each farm has a level placeables area--size varies by farm with the largest(marked on PDA) at the main farm--an additional area is available SW of Dairy (marked on PDA) --Starting money is: 5MM on easy, 3.5MM on normal, and 2MM on hard--Extra cash can be found for those willing to make a splash and maybe a fool of themselves in public Factories: Sugar--input: sugarBeet or sorghum(milo) and water output: sugar pallet Brewery--input: wheat, barley, and water output: beer pallet CompostMaster2K7--input: potato/sugarBeet/chaff/silage/grass/hay/woodChips/manure/straw and fuel output: compost(functions like fertilizer) Bread--input: flour pallet, water, and sugar pallet output: bread pallet Biscuit--input: oat, flour pallet, butter pallet, and sugar pallet output: biscuit pallet Soy Plant--input: soybean, water, and fuel output: liquidManure, milk, and pigFood Sawmill--input: fuel and logs output: woodChips and pallet iceCream--input: milk, cream pallet, and sugar pallet output: iceCream pallet dairy--input: milk output: cream pallet and butter pallet Flour--input: Grains(rye/oat/wheat/barley/maize) output: flour pallet Lumber--input: straw/wool/woodChips and logs output: board pallet and woodChips Lime--input: fuel output: lime(functions like dry fertilizer) Refinery--input: rape output: fuel, forage, and digestate Tims Tables--input: logs output: table pallet Bens Joinery--input: logs output: barrels, cargoBox, and pallet Greenhouses--input: water, compost, and manure output: cauliflower/melon/tomato/pumpkin/lettuce pallet Known issues/bugs: --Multiplayer will throw an error based on the starting money setup--just "comment out" or delete the money part from ModMap.lua found in the "scripts" file to eliminate --Log is clean for single player--If you are getting any errors, you have a mod conflict --HIGHLY recommend running this map as the only map in your mods folder to avoid conflicts CREDIT: Giants Map creator: cjwilksy Base map: modMapTemplateV7 by Stevie Map Testers: lostaviator, txzar, jb3pc4sale, slowboat, canhlr, fordman992, and wayner1a7 Soil color textures files: made with tool available on Giants Developer Network Skybox: oxygendavid and bulletbill (used with permission) clipDistanceFPS: Ian898 - Frontier Design Grain dryer with fans: JohnDeere1952 American Hog shed: 812farmer Ranch Fencing: Sandgropper Farm Fencing: Sandgropper Numerous Farm Buildings: CBJ Midwest Modding LMS Buildings by LazyModStudios Modding SukupBinPack by ThompsonM06 Hutchinson grain pump pack: musicman Anhydrous Tanks by IB055 Powerlines & Coops by DocElyoc Road Construction Kit v3 - Fatian -Texture by blueweb Guard Rails - Fendt512 WoodenSigns - Thunderace Radio Tower - Raptor5 John Deere Vehicle Shop: somethingonmyshoe McDonalds - Basti_66 Barns - Axel of Sweden Trucks - seba j bigmigmag, workshop equipment - JauchenPaule Bridge - Fatian CoverAll Building - Fraser Cow PavementMarkings - FrankWienberg Neuero NL10 Grain Bins: Kyosho's-Modfactory White and Black tin textures: RANDOMSparks Metal Fence posts: LMBFarmer Hayshed: JDB14 Various objects used from the following maps: UMRV, Mills County, County Line, Elkhorn River Bottom, Ozark Hills, and Old Mill Farms. **Please let me know if I have missed anyone in the credits..it is NOT intentional as I believe in giving proper credit where credit is due
  15. jdunn1019

    FS17_LoneOakFarm_cotton

    im not 100% sure but i would say YES because of Added Cottons and sell points
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